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Game Development courses

Learn Game Development online: university courses, full YouTube courses, and courses with free certificates, from the IITs, MIT, Harvard, Google, Microsoft and more.

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Showing 430 courses

Harvard University

CS50's Introduction to Game Development 2018

Learning objectives This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are im…

Video playlist
  • YouTube
  • 13 videos, 22 hours
  • Self-paced
  • Free video

Microsoft

Community collaboration for accessible design

Learn about the importance of collaboration with the disability community in creating accessible gaming experiences. Identify methods to build connections with these communities. Implement best practice etiquette during these collaboration sessions.

  • Microsoft Learn
  • 45 minutes
  • Self-paced
  • Free course
  • Free badge
  • Beginner

MIT OpenCourseWare

Computer Games and Simulations for Education and Exploration

This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (deskto…

  • MIT
  • Self-paced
  • Free course
  • Advanced

Microsoft

Ingest data into Unity Catalog

Learn how to ingest data from diverse sources into Unity Catalog tables in Azure Databricks using managed connectors, notebooks, SQL commands, streaming, and declarative pipelines.

  • Microsoft Learn
  • 1.5 hours
  • Self-paced
  • Free course
  • Free badge
  • Intermediate

MIT OpenCourseWare

Game Design

An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essay…

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

Robocraft Programming Competition

The 6.370 Robocraft programming competition is a unique challenge that combines battle strategy and software engineering. In short, the objective is to write the best player program for the computer game Robocraft.

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

Game Design

This course is built around practical instruction in the design and analysis of non-­digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their…

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

The Battlecode Programming Competition

This course is conducted as an artificial intelligence programming contest in Java. Students work in teams to program virtual robots to play Battlecode, a real-time strategy game. Optional lectures are provided on topics and programming practices relevant to the game, and students learn and improve…

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

Learn to Build Your Own Videogame with the Unity Game Engine and Microsoft Kinect

This is a 9-day hands-on workshop about designing, building, and publishing simple educational videogames. No previous experience with computer programming or videogame design is required; beginning students will be taught everything they need to know and advanced students will be challenged to lea…

  • MIT
  • Self-paced
  • Free course
  • Advanced

Massachusetts Institute of Technology

MIT RES.3-003 Learn to Build Your Own Videogame with the Unity Game Engine and Microsoft Kinect, IAP 2017

View the complete course: https://ocw.mit.edu/RES-3-003IAP17 Instructors: Kyle Keane, Andrew Ringler, Abhinav Gandhi, Mark Vrablic This collection of videos provides featured moments of class demos and student project presentations in the MIT short course on videogame design with Unity game engine…

Video playlist
  • YouTube
  • 25 videos, 3 hours
  • Self-paced
  • Free video

MIT OpenCourseWare

Introduction to Game Design Methods

This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototy…

  • MIT
  • Self-paced
  • Free course
  • Advanced

Microsoft

Gaming assistive technologies

Learn about the types of assistive hardware and software technologies that players with disabilities use to game, and the importance of supporting these assistive technologies when you create accessible gaming products and experiences for all audiences.

  • Microsoft Learn
  • 30 minutes
  • Self-paced
  • Free course
  • Free badge
  • Beginner

Microsoft

Create and organize objects in Unity Catalog

Learn how to create and organize catalogs, schemas, tables, views, and volumes in Unity Catalog to build a comprehensive data governance framework with proper naming conventions and AI/BI integration.

  • Microsoft Learn
  • 2 hours
  • Self-paced
  • Free course
  • Free badge
  • Intermediate

Microsoft

Introduction to gaming and disability

This module introduces accessibility concepts for game titles, gaming platforms, and gaming hardware. You learn about the core elements in gaming experiences that influence accessibility and how those elements can affect the experiences of gamers with visual, hearing, mobility, and cognitive disabi…

  • Microsoft Learn
  • 1 hour
  • Self-paced
  • Free course
  • Free badge
  • Beginner

Microsoft

Accessibility best practices for gaming hardware

Learn how to create more accessible standard gaming hardware products, such as game consoles, controllers, and headsets. Discover ways to design hardware packaging that features accessible components to improve the unboxing experience of more customers.

  • Microsoft Learn
  • 55 minutes
  • Self-paced
  • Free course
  • Free badge
  • Beginner

Massachusetts Institute of Technology

MIT CMS.608 Game Design, Spring 2014

MIT CMS.608 Game Design, Spring 2014 Instructor: Philip Tan, MIT Students View the complete course: https://ocw.mit.edu/CMS-608S14 This course is built around practical instruction in the design and analysis of non-­digital games. It provides students the texts, tools, references, and historical co…

Video playlist
  • YouTube
  • 24 videos, 18 hours
  • Self-paced
  • Free video

The University of California, San Diego

Creating Virtual Reality (VR) Apps

Learn the tools and techniques to develop your own professional VR app in Unity 3D.

  • edX
  • 6 weeks, 5 - 9 hours per week
  • Self-paced
  • Free to audit
  • Paid certificate
  • Intermediate

Microsoft

Cleanse, transform, and load data into Unity Catalog

Learn how to cleanse, transform, and load data into Unity Catalog tables in Azure Databricks by profiling data, handling duplicates and nulls, applying transformations, and using various loading strategies.

  • Microsoft Learn
  • 1.5 hours
  • Self-paced
  • Free course
  • Free badge
  • Intermediate

Massachusetts Institute of Technology

MIT CMS.608 / CMS.864 Game Design, Fall 2010

MIT CMS.608 Game Design, Fall 2010 Instructors: Philip B. Tan, Jason Begy View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/ YouTube Playlist: URL This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts,…

Video playlist
  • YouTube
  • 19 videos, 22 hours
  • Self-paced
  • Free video