Learning objectives This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are im…
Learn fundamental principles of architecture — as an academic subject or a professional career — by studying some of history’s most important buildings.
In this webinar Professor Bill Burnett gives you a taste of what will be taught during the Innovation Masters Series course being held this June 19 -21, 2013 and December 11 - 13, 2013 at Stanford University. Explore Stanford Online's Innovation and Design Thinking courses and programs: https://onl…
View the complete course: https://ocw.mit.edu/RES-3-003IAP17 Instructors: Kyle Keane, Andrew Ringler, Abhinav Gandhi, Mark Vrablic This collection of videos provides featured moments of class demos and student project presentations in the MIT short course on videogame design with Unity game engine…
MIT CMS.608 Game Design, Spring 2014 Instructor: Philip Tan, MIT Students View the complete course: https://ocw.mit.edu/CMS-608S14 This course is built around practical instruction in the design and analysis of non-digital games. It provides students the texts, tools, references, and historical co…
Learn more about the online graduate course Designing the Professional: https://online.stanford.edu/courses/engr311b-designing-professional Do you know what you want out of your career? Are you wondering how to choose a career? Would you be interested in learning how you could intentionally design…