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Game Design courses

Learn Game Design online: university courses, full YouTube courses, and courses with free certificates, from the IITs, MIT, Harvard, Google, Microsoft and more.

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Showing 78 courses

MIT OpenCourseWare

Computer Games and Simulations for Education and Exploration

This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (deskto…

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

Game Design

An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essay…

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

Robocraft Programming Competition

The 6.370 Robocraft programming competition is a unique challenge that combines battle strategy and software engineering. In short, the objective is to write the best player program for the computer game Robocraft.

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

Game Design

This course is built around practical instruction in the design and analysis of non-­digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their…

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

The Battlecode Programming Competition

This course is conducted as an artificial intelligence programming contest in Java. Students work in teams to program virtual robots to play Battlecode, a real-time strategy game. Optional lectures are provided on topics and programming practices relevant to the game, and students learn and improve…

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

Learn to Build Your Own Videogame with the Unity Game Engine and Microsoft Kinect

This is a 9-day hands-on workshop about designing, building, and publishing simple educational videogames. No previous experience with computer programming or videogame design is required; beginning students will be taught everything they need to know and advanced students will be challenged to lea…

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

Introduction to Game Design Methods

This course is an introduction to the theory and practice of the process of designing games and playful experiences. Students are familiarized with methods, concepts, techniques, and literature used in the design of games. The strategy is process-oriented, focusing on aspects such as: Rapid prototy…

  • MIT
  • Self-paced
  • Free course
  • Advanced

Massachusetts Institute of Technology

MIT CMS.608 Game Design, Spring 2014

MIT CMS.608 Game Design, Spring 2014 Instructor: Philip Tan, MIT Students View the complete course: https://ocw.mit.edu/CMS-608S14 This course is built around practical instruction in the design and analysis of non-­digital games. It provides students the texts, tools, references, and historical co…

Video playlist
  • YouTube
  • 24 videos, 18 hours
  • Self-paced
  • Free video

Massachusetts Institute of Technology

MIT CMS.608 / CMS.864 Game Design, Fall 2010

MIT CMS.608 Game Design, Fall 2010 Instructors: Philip B. Tan, Jason Begy View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/ YouTube Playlist: URL This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts,…

Video playlist
  • YouTube
  • 19 videos, 22 hours
  • Self-paced
  • Free video

Crash Course

Games

In 29 episodes, Andre Meadows will teach you about games! This course was developed with The Art of Game Design: A Book of Lenses by Jesse Schell as a main reference text. By the end of this course, you will be able to: * Comprehend, interpret, and analyze texts, games, animations, and imagery * Di…

Video playlist
  • YouTube
  • 30 videos, 5 hours
  • Self-paced
  • Free video

MIT OpenCourseWare

The Mathematics in Toys and Games

We will explore the mathematical strategies behind popular games, toys, and puzzles. Topics covered will combine basic fundamentals of game theory, probability, group theory, and elementary programming concepts. Each week will consist of a lecture and discussion followed by game play to implement t…

  • MIT
  • Self-paced
  • Free course
  • Advanced

The Georgia Institute of Technology

Accessible Gamification

Learn how accessibility plays into gamification fundamentals, creating efficiency in business for everyone.

  • edX
  • Fixed dates
  • Free to audit
  • Paid certificate
  • Beginner

Massachusetts Institute of Technology

MIT 20.219 Becoming the Next Bill Nye: Writing and Hosting the Educational Show, IAP 2015

This collection also includes videos for educators interested in teaching project management through video game design. It contains educator interviews on topics related to teaching the iterative process, encouraging women to stay enrolled in the course, and curriculum development.

Video playlist
  • YouTube
  • 40 videos, 21 hours
  • Self-paced
  • Free video

University of Pennsylvania

Gamification

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively. For additional inf…

  • Coursera
  • 4-8 hours/week
  • Self-paced
  • Paid certificate

MIT OpenCourseWare

Creating Video Games

CMS.611J / 6.073 Creating Video Games is a class that introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Students will learn creative design and production methods, working together in small teams to design, develop, and thoroughly test thei…

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

Playful Augmented Reality Audio Design Exploration

Students explore augmented reality audio through the design and evaluation of prototypes. Participants will probe design space and illuminate creative possibilities. This includes productive, playful, and social applications, as well as the intersection between games and music. The course builds un…

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

Music and Technology: Sound Design

In this course, we will rebuild the everyday sounds of nature, machines, and animals from scratch and encapsulate them in dynamic sound objects which can be embedded into computer games, animations, movies, virtual environments, sound installations, and theatre productions. You will learn how to an…

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

Games for Social Change

Run as a workshop, students collaborate in teams to design and prototype games for social change and civic engagement. Through readings, discussion, and presentations, we explore principles of game design and the social history of games. Guest speakers from academia, industry, the non-profit sector…

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

Design Across Scales, Disciplines and Problem Contexts

This course explores the reciprocal relationships among design, science, and technology by covering a wide range of topics including industrial design, architecture, visualization and perception, design computation, material ecology, and environmental design and sustainability. Students will examin…

  • MIT
  • Self-paced
  • Free course
  • Advanced

MIT OpenCourseWare

Indistinguishable From... Magic as Interface, Technology, and Tradition

With a focus on the creation of functional prototypes and practicing real magical crafts, this class combines theatrical illusion, game design, sleight of hand, machine learning, camouflage, and neuroscience to explore how ideas from ancient magic and modern stage illusion can inform cutting edge t…

  • MIT
  • Self-paced
  • Free course
  • Advanced