EdTech and Study Tools · Educational Games
Test whether a game improves learning
Design a card or board game for one topic and test whether players learn more than from a worksheet.
- Intermediate
- 2–4 weeks
- Under 250
606 projects · 13 streams · every class
Teaching aids, learning games, classroom research and study tools, for education students and anyone who wants to teach something well.
12 Education projects
We couldn't find an exact match. These are the closest 12, found by leaving out the budget and the class.
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EdTech and Study Tools · Educational Games
Design a card or board game for one topic and test whether players learn more than from a worksheet.
EdTech and Study Tools + Software Development
Make a web app that shows each card again just before you would forget it.
Teaching and Learning · Lesson Experiments
Teach one topic by lecture to one group and by activity to another, and compare a quiz.
EdTech and Study Tools · Learning Apps
Build a simple app that teaches letters or numbers and test it with a child and a parent.
Teaching and Learning · Special Education
Adapt one lesson for a learner with dyslexia, low vision or attention difficulties, guided by a special educator.
EdTech and Study Tools + Programming
Write a program that asks more of the questions you get wrong.
Teaching and Learning + Psychology
Measure beliefs about ability with a short scale and relate them to how students respond to failure.
EdTech and Study Tools + Data
Use anonymous quiz results to find which questions and wrong answers reveal misconceptions.
Teaching and Learning · Curriculum Design
Write five linked lesson plans with objectives, activities and a final assessment.
Teaching and Learning · Curriculum Design
Compare written exams, projects and oral tests on fairness, stress and what they measure.
Teaching and Learning · Classroom Research
Run a 20-minute daily reading session with younger students and measure reading fluency.
Teaching and Learning · Classroom Research
Pair older and younger students for a term and track attendance, confidence and marks.
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