EdTech and Study Tools · Educational Games
Test whether a game improves learning
Design a card or board game for one topic and test whether players learn more than from a worksheet.
- Intermediate
- 2–4 weeks
- Under 250
606 projects · 13 streams · every class
Teaching aids, learning games, classroom research and study tools, for education students and anyone who wants to teach something well.
12 Education projects
EdTech and Study Tools · Educational Games
Design a card or board game for one topic and test whether players learn more than from a worksheet.
EdTech and Study Tools + Software Development
Make a web app that shows each card again just before you would forget it.
Teaching and Learning · Lesson Experiments
Teach one topic by lecture to one group and by activity to another, and compare a quiz.
EdTech and Study Tools · Learning Apps
Build a simple app that teaches letters or numbers and test it with a child and a parent.
Teaching and Learning · Special Education
Adapt one lesson for a learner with dyslexia, low vision or attention difficulties, guided by a special educator.
EdTech and Study Tools + Programming
Write a program that asks more of the questions you get wrong.
Teaching and Learning + Psychology
Measure beliefs about ability with a short scale and relate them to how students respond to failure.
EdTech and Study Tools + Data
Use anonymous quiz results to find which questions and wrong answers reveal misconceptions.
Teaching and Learning · Curriculum Design
Write five linked lesson plans with objectives, activities and a final assessment.
Teaching and Learning · Curriculum Design
Compare written exams, projects and oral tests on fairness, stress and what they measure.
Teaching and Learning · Classroom Research
Run a 20-minute daily reading session with younger students and measure reading fluency.
Teaching and Learning · Classroom Research
Pair older and younger students for a term and track attendance, confidence and marks.
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