Behavioural Economics · Nudges
Design a nudge and measure its effect
Change one small thing, such as a sign or the placement of a bin, and measure whether behaviour changes.
- Intermediate
- 2–4 weeks
- Under 250
606 projects · 13 streams · every class
19 projects
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Behavioural Economics · Nudges
Change one small thing, such as a sign or the placement of a bin, and measure whether behaviour changes.
Public Policy and Governance + Software Development
Build a site where residents mark potholes or broken lights on a map and track their status.
Biomedical Engineering + Health Technology
Add distance sensing and vibration feedback to a cane, designed with advice from a visually impaired user.
Health Technology + Software Development
Build a simple reminder app with large text and test it with an older relative.
Teaching and Learning · Special Education
Adapt one lesson for a learner with dyslexia, low vision or attention difficulties, guided by a special educator.
Psychology + Public Health and Epidemiology
Measure knowledge and attitudes anonymously, then run an awareness activity with the counsellor.
Environmental Science + Applied Mathematics
Measure young trees from a planting drive and model how much carbon they will store over 20 years.
Environmental Engineering + Environmental Science
Build a multi-stage filter and test turbidity and chlorine before and after.
Agri-business and Food Science · Sustainability Projects
Collect, dry, label and test seeds of local vegetable varieties and share them.
Teaching and Learning · Classroom Research
Run a 20-minute daily reading session with younger students and measure reading fluency.
Health Technology + Biomedical Engineering
Work with one person to design and test a simple aid, such as a grip, a page turner or a button hook.
Graphic and UI/UX Design · Graphic Design
Design a sign system that new and visually impaired visitors can follow.
Data · Data Science
Use official accident statistics to find when, where and why accidents happen in your state.
Software Development · Full Stack
Build a site where students post lost and found items with photos and get matched.
Behavioural and Cognitive Science + Nutrition and Food
Change where fruit is placed in the canteen and count whether more people choose it.
Teaching and Learning · Classroom Research
Pair older and younger students for a term and track attendance, confidence and marks.
Data + Environmental Science
Pull official air-quality readings and show daily, weekly and seasonal patterns.
Materials, Energy and Other Branches + Agri-business and Food Science
Build a cabinet dryer and compare its drying time and quality with open sun drying.
Entrepreneurship · Social Enterprise
Design an organisation that tackles a local problem and pays for itself.
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